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⛬ SALVAGING v6.01
SALVAGE SHIP
12 SCU cargo · 1 crew
HULL CONDITION
100%
Intact hull = 100% yield. Damaged reduces salvage pull. Simulator adjusts RMC/CM by condition factor.
MATERIALS SALVAGED (SCU)
RMC SCU
CM SCU
SELL LOCATION
RMC · RECYCLED MATERIAL COMPOSITE
CM · CONSTRUCTION MATERIALS
ESTIMATED PAYOUT
— enter materials —
Enter RMC and CM salvaged to calculate
Select your ship · Enter SCU salvaged · Pick a sell location
SALVAGE HEADS & MODULES
Equipment mounts on the salvage head arms of your ship. Each head has 3 module slots. All current heads and modules are made by Greycat Industrial and sold at Platinum Bay · Lorville.
SALVAGE HEADS
SCRAPER & TRACTOR MODULES
SALVAGE SHIPS
Community Knowledge — site locations and loot quality are player-reported. Derelict spawns rotate with server restarts. Conditions change — verify in-game.
FILTER
SALVAGING · MECHANICS GUIDE
Turn wrecks into aUEC
Salvaging extracts Recycled Material Composite (RMC) and Construction Materials (CM) from derelict ships and debris. Both materials sell at TDD terminals and refineries. No processing required — what you pull, you sell.
SHIP COMPARISON
Choose your hull
SHIPCARGOCREWTRACTORBEST FOR
Vulture Drake12 SCU12 beamsSolo, fast loops, all systems
MOTH Argo224 SCU1–42 beamsMid-tier crew, highest non-Reclaimer hold
Fortune MISC16 SCU12 beamsSolo, slight cargo edge over Vulture
Salvation RSI6 SCU12 beamsQuick hits near sell terminals, RSI-exclusive head
Reclaimer Aegis420 SCU4–5Hull stripperLarge derelicts, crew runs, max yield
MATERIALS
What you're pulling
RMC · RECYCLED MATERIAL COMPOSITE
~10,000–12,000
aUEC / SCU
Primary salvage material. Scraped from ship hulls with tractor beams. Sells at all TDD terminals and refineries. Best prices in Pyro.
CM · CONSTRUCTION MATERIALS
~4,500–5,500
aUEC / SCU
Secondary material from structural elements. Sells for less than RMC but fills hold gaps. Always worth pulling when you have spare capacity.
SHIP COMPONENTS
Variable
per component
Intact components survive on larger derelicts. Quantum drives, power plants, shields. Sell via Dumper's Depot or direct pilot-to-pilot trade.
TIPS + TACTICS
Work smarter, not harder
PING BEFORE YOU PULL
Use your ship scanner (V) to ping the area. Derelicts show as contacts. Check their size — large signatures are Reclaimer work, smalls are Vulture territory.
STRIP THE HULL FIRST
Hull scraping gives the best RMC per minute. Focus tractor beams on large flat surfaces. Interior salvage takes longer — only run it with a full crew.
PYRO IS WORTH IT
Pyro wrecks are denser and less contested than Stanton. Ruin Station and Orbituary pay top prices. Real PvP risk — bring defense or a crew.
FILL THE HOLD FIRST
Don't make micro-runs. Fill your cargo before heading to sell. ARC-L1 and MIC-L1 are solid consistent RMC buyers. TDD Orison spikes for CM.
DERELICTS RESET ON RESTART
Most fields respawn on server reset (~8–12h). Bookmark productive fields. Same location, different wreck configuration each time.
RECLAIMER CREW ROLES
Pilot · two hull scrapers · one cargo management · one defense. Vulture is fully solo — use the second tractor arm for holding large chunks while you scrape.